Downloading and Installing sc2kfix


The latest release of the sc2kfix plugin can be downloaded from the releases page on the GitHub repository. Click on the "Download sc2kfix" link at the top of this page to open the releases page. The plugin is a single DLL file named winmm.dll.

  1. Download the latest release of the sc2kfix plugin. You can keep this file in your Downloads folder for now.
  2. Hey testers! If you want to try out the latest features as they're developed, check out the automated builds on our GitHub Actions page!
  3. If you are installing a fresh copy of SimCity 2000, insert your Special Edition CD and navigate to the CD drive. Open the WIN95 folder; there should be a folder inside called SC2K. Copy the SC2K folder to somewhere writable on your hard drive, like your desktop, your Documents folder, or a directory other than Program Files that you install games to.
  4. If you want to see the intro video and the WillTV interviews (Release 9 and newer), create a folder in the SC2K folder that you copied to your hard drive called MOVIES and copy the .SMK video files from the CD's DATA folder into it.
  5. Copy the DLL files (winmm.dll, SDL3.dll, libfluidsynth-3.dll, sndfile.dll) from the ZIP archive that you downloaded in the first step to the SC2K folder that you copied to your hard drive. You should now have a copy of each DLL alongside the game's simcity.exe executable.
  6. If you have any mods you want to install, create a folder called mods in your SC2K folder, and then copy them there. Mods take the form of .dll or .lua files, and can sometimes have their own additional support files; check to see if the mods you're installing have a readme for additional details!
  7. Optionally, create a shortcut to simcity.exe on your desktop or in your Start Menu for easier access. You can also add simcity.exe as a Non-Steam Game in your Steam library.
  8. Note: Make sure that you don't have compatibility mode enabled on simcity.exe or your shortcut! Enabling compatibility mode instructs Windows to add its own compatbility shims which can interfere with sc2kfix's own modernization fixes in unpredictable ways. If you experience crashes, check to make sure you aren't using compatibility mode before submitting a bug report.
  9. If you are running the game on Linux with Wine or Proton, configure your launcher of choice with a DLL override for the winmm library to prefer "native, then built-in" DLL load order.

You are now ready to play SimCity 2000! When you first start the game, sc2kfix will prompt you for a default mayor name and an organization name. These are the "registration" names that the game shows when it launches. The default mayor name is also used to fill out the mayor name in the New City dialog. You can change these at any time in the sc2kfix Settings dialog (see the Configuring sc2kfix section).

Configuring FluidSynth


sc2kfix Release 11 and newer includes first-class support for high-quality MIDI playback using the FluidSynth software synthesizer engine. By default, FluidSynth will use the Windows General MIDI samples, but if you have a suitable SoundFont file for MIDI playback, you can follow these instructions to use it in SimCity 2000:

  1. Start SimCity 2000 and open the sc2kfix Settings dialog.
  2. Under the Audio tab, ensure that the Music Playback Driver is set to FluidSynth
  3. Click the Browse button next to the FluidSynth SoundFont row to select the .sf2 SoundFont file that you want to play the game's music with, and click OK.
  4. Click the OK button to save the sc2kfix settings file. sc2kfix will reload FluidSynth with your chosen SoundFont for MIDI playback and restart the current song.

Configuring MP3 Playback


sc2kfix Release 11 and newer also includes first-class support for MP3 playback for music, both for custom mappings as well as semi-official soundtracks such as the SimMelody from SimCity 2000 release, either from tracks in the SOUNDS folder named 10000.mp3 through 10019.mp3 or through specifically mapped paths.

  1. Start SimCity 2000 and open the sc2kfix Settings dialog.
  2. Under the Audio tab, ensure that the Music Playback Driver is set to MP3 Playback
  3. Optional: click the Configure MP3 Tracks button and configure the tracks you want to use. If you've already placed files named 10000.mp3 through 10019.mp3 in the SOUNDS folder, you don't need to do this.
  4. Click the OK button to save the sc2kfix settings file. sc2kfix will restart the current song from the appropriate MP3 file.

Configuring sc2kfix


Every feature and change in sc2kfix can be configured through an in-game settings dialog. You can open the settings dialog from the new sc2kfix Settings button on the main menu, or while playing the game from the Options menu on the menu bar. Settings with an asterisk (*) next to them take effect when the game is restarted.

Pressing the OK button immediately saves your settings and closes the dialog. The Cancel button closes the dialog without saving any settings. The Defaults and Vanilla buttons load (but do not immediately save) the default sc2kfix settings and a minimal, vanilla SimCity 2000 experience respectively.

Command-Line Arguments

sc2kfix adds the following arguments that can be passed to SimCity 2000 when starting it via a shortcut, a launcher (including Steam), or a command line:

General Settings

SimCity 2000 Registration
sc2kfix Core Settings

Gameplay Settings

Interface Settings
Visual and Performance Settings
Miscellaneous Settings

Audio Settings

Music Settings
Sound Settings

Gameplay Mod Settings (In Development)

Mod settings are being moved to a separate menu that is in development as part of the Release 12 development cycle. Check back later.

Native Code Mods (In Development)


This section is in development and is planned for full release in Release 12. Check back later.

Lua Mods (In Development)


This section is in development and is planned for full release in Release 12. Check back later.

Building from Source


sc2kfix has been developed using Visual C++ 2022 and is designed to be built with a current Microsoft C++ compiler and build system. If you want to run the latest cutting-edge version of sc2kfix, you should download the latest CI artifact from the GitHub Actions page. That being said, if you want to download the source code and built it yourself, here are our recommendations:

After cloning the sc2kfix Git repository, you can open the Visual Studio solution file and immediately build the solution to produce the winmm.dll output file that contains the sc2kfix plugin as well as any included mods in the mods/ subdirectory of the build output directory. Copy the winmm.dll output file from the build output directory to your SC2K directory and any optional mods you wish to use to the corresponding mods/ subdirectory, then run SIMCITY.EXE to play the game with your newly-built sc2kfix plugin.

Using the sc2kfix Console


sc2kfix implements a development and debugging console that can be activated by launching the game with the -console command-line argument. This console integrates a simple scripting system with an interactive command interpreter that will be familiar to anyone with network administration experience. The syntax of the console command interpreter is not entirely unlike that of a Juniper Junos or Cisco IOS system, and will autocomplete unambiguous command names as you type (much like the Junos CLI).

Suffixing any command with a question mark (?) as an argument will return a list of subcommands or parameters for that command, and will leave the CLI buffer intact so you can continue without needing to retype what you have so far. You can also type a question mark at the root of the command tree to see a list of all root level commands available. If a command has subcommands, it will be suffixed with an ellipsis (...). A command that requires arguments will print Invalid argument. and, like the question mark suffix, will not erase the CLI buffer.

An example session showing usage of some basic console commands follows:

sc2kfix> ?
   clear       Clear the console
   fixup ...   Fix up engine gremlins
   run ...     Run Lua REPL or scripts
   set ...     Modify game and plugin behaviour
   show ...    Display various game and plugin information
   unset ...   Modify game and plugin behaviour
sc2kfix> show me the money
Invalid argument.
sc2kfix> show ?
   show audio ...      Show audio engine info
   show debug          Display enabled debugging options
   show memory ...     Display memory contents
   show microsim ...   Show microsim data
   show mods           Show loaded mods
   show settings ...   Show settings info
   show sound ...      Show audio engine info
   show version        Display sc2kfix and library versions
sc2kfix> show version
sc2kfix version 0.11-dev - (c) 2025-2026 sc2kfix Project (https://sc2kfix.net)
Build info: troy@build.dev.araxes.net  2026-05-24 7:25:22 PM UTC
SimCity 2000 version: 1996 Special Edition
Lua version: Lua 5.5
Plugin loaded at 0x5B900000

This program includes code from the following projects:
  Lua is (c) 1994-2025 Lua.org, PUC-Rio; made available under the MIT License
  FluidSynth is (c) FluidSynth; made available under the LGPL 2.1 license

Licenses for third-party code can be found in the sc2kfix repository and distribution under
the `thirdparty` directory. The sc2kfix plugin, example mods, and frameworks are released
under the terms of the MIT license unless otherwise stated.

SimCity 2000 is a registered trademark of Electronic Arts, Inc.
sc2kfix> _

Memory Protection

The sc2kfix console does its best to protect you from yourself, insofar as any command that takes user parameters to read from/write to memory will catch invalid memory addresses and fail softly, reporting a caught segmentation fault instead of crashing. The console cannot protect you from writing random values to valid memory, however, so if you plan on setting memory values, do note that sc2kfix is not able to stop writes that may corrupt game state and/or any saved cities you may have loaded.

sc2kfix> show memory dword ?
   <address>         Address to examine in hexadecimal
   [count <count>]   Number of elements to show (default 1)
   [decimal]         Display integers in decimal instead of hex
   [octal]           Display integers in octal instead of hex
sc2kfix> show memory word 0x4CB430 count 16 decimal
0x004CB430:  1943  1955  1983  1973  2034  2052  1923  1931
0x004CB440:  1927  1911  1926  1990  1995  2052  2100  2144
sc2kfix> show memory dword 0x1234
[ERROR] CORE: Segmentation fault caught. Don't do that again.
sc2kfix> _

Interacting with Mods

sc2kfix loads native code mods from DLLs in the mods folder on startup if present and if the -skipmods command-line argument isn't passed to SimCity 2000. These mods can be called by hooks in the game code inserted by sc2kfix, and can add new commands to the console. Mods may add subcommands to the set and show console commands.

You can see a list of loaded native code mods with the show mods command, and see the same list with lists of all their hooked functions with the show mods detail command.

Using the Lua REPL

As the Lua programming language is integrated into sc2kfix, the console can be switched over to the Lua REPL by entering the run lua command with no arguments. Once in the REPL, you can access any parts of the plugin and modding framework exposed to Lua in real time. To return to the sc2kfix console, simply type Control-C at the Lua prompt, and sc2kfix will clean up the Lua REPL and virtual machine automatically.

sc2kfix> run lua
Type Control-C to exit the Lua REPL.
Lua 5.5.0  Copyright (C) 1994-2025 Lua.org, PUC-Rio
> if 1 + 1 == 2 then
>> print "Hello, world!"
>> end
Hello, world!
> ^C
sc2kfix> _

Questions, Comments and Suggestions


This is constantly being updated. If you don't see something here, please see the README.md file in the GitHub repository, and then ask in the Discord server.

Hey, I think I found a bug...

Awesome! The first thing you should do is check the issues section of the sc2kfix GitHub repo to see if the bug you've found has an existing report. If it does, tell us you've encountered the same thing, and post your logs! Every bit of additional context in these kinds of reports helps.

If it's not there, please check to make sure you don't have any compatibility mode settings enabled on SIMCITY.EXE or WINSCURK.EXE, and also double-check to make sure you've followed the procedure in the installation section of the guide. sc2kfix can encounter issues in cases where filesystem write permissions are outside of the expected ranges or are augmented by installable filesystems, such as if your SimCity 2000 install is in a OneDrive or Google Drive folder. We highly recommend using a local, known writable folder for your SimCity 2000 installation to ensure that sc2kfix can operate properly.

Failing this, please open a new issue on GitHub and describe the bug you've encountered to the best of your ability. Screenshots and sc2kfix.log files are critical to helping us figure out what might be causing the problem, and any reproduction steps are appreciated. Using the GitHub issues system allows all members of the development team to respond to your problem, whereas emailing a developer directly can complicate things.

After you've opened an issue on GitHub, if you feel comfortable, join our Discord server and say hi and let us know that you've opened an issue for your bug report. We understand that real-time communications through Discord can be uncomfortable, but we don't bite! Also, our Discord server is a great place to find new experimental builds of sc2kfix if you want to help test the future of SimCity 2000.